Larian Studios’ publishing director, Michael Douse, revealed that Baldur’s Gate 3 and Divinity: Original Sin 2 were priced lower than their perceived value due to his faith in gamers’ appreciation for quality. Despite the rising costs of game development, Douse expressed his belief that games should be priced according to their quality, breadth, and depth. He argued that the industry’s focus on cost-cutting measures and playing it safe often hinders the creation of truly innovative and engaging experiences. Douse’s decision to price Larian’s games lower than market value reflects his belief in gamers’ willingness to support developers who prioritize quality and innovation over short-term profits.